So today I’d like to talk about comic books, why they’re influential in our media, past and present. Why they are popular, and sometimes why there’s a stigma surrounding them.
Comic books, sometimes refered to as graphic novels, are a way to encompass all five of our senses, in a print capacity, with an emphasis on the visual plane. For example, the main stimulus we’re given is visual panels that tell a story from picture to picture. Diolouge, sound effects, texture, and smell, are all added in a cognitive way, either using written words, or visual examples.
In many ways, the comic book form, much like traditional literature, is a way for us to be presented with a story and use our imagination to complete the rest. In another media relation, comic books also resemble film styles, and more importantly, film editing. Each panel represents a cut, and the story, as a whole, is presented to us along the same lines of suspended disbelief as most films. For example, when we watch a movie, between scenes, as well as before the beginning of the movie, and after the end, we assume that other information exists regarding our character, and we imagine it thusly.
To narrow that down even more. Let’s say we were given a movie where the person wakes up, gets dressed, goes to the store, comes home from the store, puts there groceries away, and gets back in bed. End movie. We assume and use our imagination between those particular scenes to fill in the characters story. We also imagine what the character did the night before, why they woke up to go to the grocery store, why they went back to bed, and what will they do when they wake up.
Comics operate in the same way, without the visual stimulus of movement. They give us a slice of the story, within which, we fill in the details with our imagination. Thus is the appeal to the comic book genre, a combination of stimuli ranging from the word imagery of literature, to the editing techniques of modern film.
Comics have seen a resurgence in the media as well, especially with film adaptions becoming more common. Many different markets are capitalizing on this market like never before. Comics also have a stigma of being a hobby of the young and under developed, and it’s true to some extent. The two major developers of comic books, Marvel and DC, feature characters that gladly prance about in the time hardened spandex costumes (I wore one for Bear Halloween, not as comfortable as they look). However, the subject matter of these materials is rarely ever geared towards a young audience. These companies tend to make materials for that younger audience, (The Super Hero Squad (Marvel), Batman: The Brave and The Bold (DC)), but rarely in their original media, i.e. the graphic novel.
There are some comic book companies that cater mainly to adults as well. Vertigo would be a great example of a company that produces high maturity level content (mainly for language, drug content, gore, and nudity). Comic books rated “R,” if that makes more sense
Vertigo puts out a number of extremely unique comics that rarely follow the generic superhero formula. Two titles that I recommend (for mature audiences) are Fables: a story about popular public domain fairy tales, forced from their homes and into the modern world to live in secret and establish their own town, and 100 Bullets: a story about an agent named “Graves” who give people a chance to take their lives back with an attache case with a gun and 100 untraceable bullets.
Comic books are wonderful and inovative medium. If you say you don’t like comic books, what that means is you just haven’t found the right book for you
~The Bear!~